Getting the Love You Want
A Guide for CouplesBook - 1988
User-generated content and user-led innovation has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the video games industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us a unique insight into the continually changing and growing world of video games.
Publisher: New York : H. Holt, c1988.
Characteristics: xvi, 253 p. ;,24 cm.